Navigation

Pre-Match Betting Rules

GENERAL RULES

This document contains the Sportradar sports betting rules for Pre-Match Odds Service.

The general betting rules set out here are subject to modification at any time at our sole discretion.

There are exceptions or variations to these rules for certain sports. The customer should therefore always consult the sport-specific rules of each sport, found under Special Rules, as the sport- specific rules will take precedence over the general settlement rules.

Our Player Markets product has a unique set of rules which are also included in this document.

Where any matter is not covered by these rules Sportradar reserves the right to decide on an individual basis.

The maximum amount that can be bet will depend on the event chosen and the limits established by the analysts at any given time. This amount may be varied without prior notice.

Matches not played as listed

Markets including overtime

Odds/Time Changes

Technical Errors

Abandonments, cancellations & postponements

Unless otherwise stated in the Specific Rules for the specific sport:

If the match is not completed within 48 hours, then all undecided bets are considered void.

Push Rule (2-way Markets)

Total

Handicap

Race to X (incl. overtime)

Half/Quarter/Period Markets

Odd/Even Markets

Results

Head to Head

Unless otherwise stated in the Special Rules for the specific sport:

Outright Markets

Dead Heat Rule

Dead Heat rules apply for Outright markets. A dead heat is when two or more competitors tie for a position in an event. In these cases, we will send a dead heat void factor based on the number of positions tied for divided by number of competitors tied in that position.

Player Markets PMOS

SPORT SPECIFIC RULES

Aside from the following Specific rules for each sport the General Rules will apply. Nevertheless the Specific Rules will take precedence over the General Rules for each sport, except for Player Markets which have their own rules as above.

Soccer

Nr. Name of Markets Market description
1. Winning Method In the case of multiple matches, all of them are considered for this market
2. To qualify In the case of multiple legs, all matches are considered for this market
3. 1st Goalscorer & 1x2 Any player who doesn’t score will be settled as “other”
4. Anytime goalscorer & 1x2 Any player who doesn’t score will be settled as “other”
5. 1st Goalscorer & correct score Any player who doesn’t score will be settled as “other”, as well as if any team scores more than 4 goals.
6. Anytime goalscorer & correct score Any player who doesn’t score will be settled as “other”, as well as if any team scores more than 4 goals.

Time Frame Betting

Interval Markets

Booking markets

Booking points markets

Goalscorer Markets

Corner Markets

Player Markets

Soccer stats used on player market

Tennis

Match Retirements

Tie-break

Market settlements for retirements

Winner: A configuration option available to settle the market in the event of a retirement with the player who will advance to the next round (if a point was played in the affected game).

Xth set – winner: A configuration option available to settle the market in the event of a retirement with the player who will advance to the next round (if a point was played in the affected set).

Xth set game x – winner: A configuration option available to settle the market in the event of a retirement with the player who will advance to the next round (if a point was played in the affected game).

Match Walkovers

In the event of a Walkover all markets will be settled as void.

Match not played as listed

In the event of any of the following circumstances all bets will stand:

American Football

Nr. Name of Markets Market description
1. Will there be overtime Market will be settled as yes if at the end of regular time the match finishes in a draw, regardless of whether overtime is played
2. Xth drive - result Only offensive plays will be considered for settlement purposes. A drive ending by interception return. Touchdown by the defense, end of half or end of game, will be settled with “other”.

Match Abandonments/ Postponements

Half and Quarter Market

Any references to First Half refer to Quarters 1 & 2, any to Second Half refer to Quarters 3 & 4.

Market outcome is determined only based on the score in the respective period (e.g., 1st Quarter, 2nd Half etc.) excluding points scored in other periods both in regular time and overtime.

Basketball

Nr. Name of Markets Market description
1. Will there be overtime Market will be settled as yes if at the end of regular time the

Settlement rule

Basketball stats used for Player Market

Ice Hockey

Settlement rule

In the event of a game being decided by a penalty shootout, then one goal will be

added to the winning team’s score and the game total for settlement purposes. This applies to all markets.

Period Markets

Market outcome is determined only based on the score in the respective period (e.g., 1st Period, 2nd Period, 3rd Period). Only the goals scored within the nominated period count. Unless otherwise stated, overtime does not count for the result of the 3rd period. The period must have been completed for tickets all that period to stand.

Player Markets

Baseball

A baseball match is usually scheduled for 9 innings, but some matches can be scheduled for 7 innings and even 5, 6, 8. However, just because a match is scheduled for x innings, this does not mean that that many innings will actually be played. A match could be called early because of weather conditions and although the full number of innings was not played the result is still considered official. A match could also have more than the scheduled number of innings if it is tied score and goes to extra innings.

Nr. Name of Markets Market description
1. 1X2 The match must go the full number of scheduled innings otherwise the market will be voided.
2. Winner (incl. extra innings) The Winner market will be settled for pre-match if the match goes at least 5 innings (4.5 if home team is leading) and is considered official.
3. Winning margin (incl. extra innings) The match must go the full number of scheduled innings otherwise the market will be voided.
4. Handicap The match must go the full number of scheduled innings otherwise the market will be voided.
5. Total (incl. extra innings), all markets The match must go the full number of scheduled innings otherwise the market will be voided unless the over outcome has already won.
6. Odd/even (incl. extra innings) The match must go the full number of scheduled innings otherwise the market will be voided.
7. Race to x runs (incl. extra innings) Will be voided if neither team reaches the x value.
8. Will there be an extra inning The match must go the full number of scheduled innings otherwise the market will be voided.
9. Competitor1 to bat in 9th inning The match must go the full number of scheduled innings otherwise the market will be voided.
10. Team to win more innings The match must go the full number of scheduled innings otherwise the market will be voided.
11. Team with highest scoring inning The match must go the full number of scheduled innings otherwise the market will be voided.
12. Highest scoring inning The match must go the full number of scheduled innings otherwise the market will be voided.
13. Innings 1 to 5, all markets The match must have completed 5 innings (4.5 if home team is leading).
14. Innings 1 to 5 – Total, all markets The match must have completed 5 innings (4.5 if home team is leading) unless over has already won
15. xth inning – 1x2 The inning must be completed.
16. xth inning – Total The inning must be completed unless over has already won.
17. Maximum consecutive runs by either team The match must go scheduled number of innings unless 5+ has already won.
18. When will the match be decided The match must go scheduled number of innings. This market will be settled as “any extra inning” if at the end of regular time (after full 9 Innings) the match finishes in a draw, regardless of whether or not extra innings are played.
19. When will the xth run be scored (incl. extra innings) The match must go scheduled number of innings. If a match ends before the Xth run is reached this market is considered void.
20. xth inning – competitor1 to score The inning must be completed unless home team have already scored.
21. xth inning – competitor2 to score The inning must be completed unless away team have already scored.
22. Total hits (incl. extra innings), all markets The match must go scheduled number of innings unless over has already won at time match ends.
23. 1 st inning - total hits, all markets The 1 st inning must be completed unless over has already won.
24. Innings 1 to 5 - total hits, all markets The match must have completed 5 innings (4.5 if home team is leading) unless over has already won.
25. Winner & total (incl. extra innings) The match must go scheduled number of innings.
26. Total home runs (incl. extra innings), all markets Match must go scheduled number of innings unless over has already won at time match ends
27. 1 st inning – Winner The 1 st inning must be completed.
28. Race to x runs (incl. extra innings) If a match ends before the Xth run is reached this market is considered void.
29. Will there be an extra inning Market will be settled as “Yes” if at the end of regular time (after full 9 Innings) the match finishes in a draw, regardless of whether or not extra innings are played.

Match Abandonments/ Postponements

Match not played as listed

Player Markets

Baseball stats used on player market

Mixed Martial Arts

Nr. Name of Markets Market description
1. Winner (To Win the Fight) Predict which competitor will win the bout. No draw selection is offered.
For the Winner market where no draw selection is offered all bets will be void in the event
2. 1x2 (Fight Result) Predict the result of the bout.
If the fight ends in a Majority Draw or a Technical Draw then Draw will be the winning selection.
3. Total (Over/Under) Betting on the round in which the fight result will be determined.
For settlement purposes where a half round is stated then 2 minutes 30 seconds of the respective round will define the half to determine under or over. Thus, 2.5 rounds would be two minutes and thirty seconds of the 3rd round. If the fight ends at exactly 2 minutes 30 seconds of the 3rd round then the result would be over 2.5 rounds.
4. Winning Method Predict the method by which the result of the fight will be decided.
All bets will be settled on the official result declared. A win by disqualification is counted as Knockout/Technical Knockout.
• For the purposes of the Winning Method market, a KO includes the following:
     – referee stoppage due to strikes while either fighter is, or both fighters are, standing;
     – referee stoppage due to strikes while either fighter is, or both fighters are, on the canvas;
     – stoppage by doctor;
     – stoppage by a fighter’s corner/team
     – a fighter retires due to injury
     – a win by disqualification
• For the purposes of the Winning Method market, a submission includes the following:
     – referee stoppage due to tap-out;
     – referee stoppage due to technical submission
     – a fighter’s verbal submission (including a verbal submission which is made due to strikes).

Boxing

All markets are settled according to the result available immediately after the end of the fight.

Any subsequent appeals or amendments to the result are not taken into consideration for settlement purposes.

Nr. Name of Markets Market description
1. Winner (To Win the Fight) Predict which competitor will win the bout. No draw selection is offered.
For the Winner market where no draw selection is offered all bets will be void in the event of a draw (this includes a fight which ends in a Majority Draw or a Technical Draw).
2. 1x2 (Fight Result) Predict the result of the bout.
If the fight ends in a Majority Draw or a Technical Draw then Draw will be the winning selection.
3. Total Rounds (Over/Under) Betting on the round in which the fight result will be determined.
For settlement purposes where a half round is stated then 1 minute 30 seconds of the respective round will define the half to determine under or over. Thus, 9.5 rounds would be one minute and thirty seconds of the 10th round. If the fight ends at exactly 1 minute 30 seconds of the 10th round then the result would be over 9.5 rounds
4. Winner & exact round Predict the round in which your selection will win the fight. Betting on winner and exact round is for a fighter to win by KO, TKO or disqualification during that round.
Where a boxer fails to answer the bell for the next round, his opponent shall be deemed to have won the contest in the previous round. In the event of a Technical Decision before the end of the fight all bets will be settled as a win by Decision and round bets will be deemed losers.
5. Winning Method Predict the method by which the result of the fight will be decided.
All bets will be settled on the official result declared. A win by disqualification is counted as Knockout/Technical Knockout.
6. Any fighter to win inside the distance Predict if the fight will be decided before the scheduled number of rounds.
In the event of a technical decision, for settlement purposes, the fight will have been deemed NOT to have gone the distance.

Match Abandonments/ Postponements

Golf

Nr. Name of Markets Market description
1. 2 Balls Predict which player will shoot the lowest score in the listed round. If both players retire at the same hole, the market will be void. Market will be void if both competitors achieve the same score for the affected round. A player can be considered as runner if he tees off on his first scheduled hole.
2. 3 Balls Predict which player will shoot the lowest score in the listed round. Dead heat rules apply.
3. Outright Winner All outright bets are settled on the player awarded the trophy. The result of playoffs is taken into account. Where a tournament is reduced from the scheduled number of holes for any reason (e.g., bad weather conditions) outright bets (except “First round leader” bets) placed prior to the final completed round will be settled on the player awarded the trophy.
4. Group Betting (Top XY) The winner will be the player achieving the highest placing at the end of the tournament. Dead-heat rules apply except where the winner is determined by a playoff. Special case: If we offer a group betting and only one competitor starts bets will be void.
5. Finishing Position of a Named Player In the event of a tie for a finishing position the tied position will count. For example, a tie with 4 other players for 7th place will count as a finishing position of 7th
6. End of Round Leader (e.g., First round – Winner) Settlement is based on the tournament score at the end of the specified round. Dead-heat rules apply.
7. Tournament Top 4/Top 5/top 6/Top 10/Top 20 Finish Dead-heat rules apply.
8. To Win/Not to Win a Major The 4 majors are US Open, US Masters, USPGA and the British Open.

Match Abandonments/ Postponements

Groups Not Played as Listed

Volleyball

Nr. Name of Markets Market description
1. Will there be a 4th set If the 4th set has started, then the outcome will be yes
2. Will there be a 5th set If the 5th set has started, then the outcome will be yes

Winter Sports

Abandonments/Postponements

Motor Sports

Abandonments/Postponements

Athletics

Abandonments/Postponements

Please wait...